videogamedesign in Pixel Art

Post those pixels!
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Oops… it leaked. 👀
Guess the purpose of this mysterious human anatomy chart! 🧠✨

Ready to solve the mystery👉https://store.steampowered.com/app/2560100?utm_source=GameJolt

Hello Whale-riders! From now on, "On the back of Space Whale" is awailable on Gamejolt!

Here you can:

- Ride your own space whale

-Manage 3 types of resources to survive!

- Visit 6 planets

-Meet bizzare characters

-Reach the gigacomputer "Universal Will"

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#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250626

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller 1.61.7 BUILD 48

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 202506226

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Doing stuff once a year again

Dont know if I will use it I could since I dont think disbelief p2 has more assets than this lol ( Replaced the og pose with this one since I dont like the og one.
.............. )

Hey guys! Got #32 on gamejam, pretty happy, will upload here as soon as possible

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#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250625

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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Okay, this one's silly:

An unsuspecting beach ball you can kick around... but it's actually a pill bug in disguise.

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#NinjaScroller 1.61.7 BUILD 48

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 202506225

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

It's not as good as when the player fishes, but NPC's can now fish in Fishponds.
I need to set up some more variables to get the bobber to bob and to let them be able to cast the line.

Also animate the water...maybe add shader?

That's tomorrows job.