show_and_tell in RPG Realm

Share your creations!

Loading...Picking up items is a form of art. Let me give you an introduction.
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We are honored to be featured in #TurnBasedFest with our game "Jupiter Moons: Mecha". If you haven't already, you can play our Demo on Steam and wishlist 😊


I'm working on a little project. I may put up a page about it soon :)

Loading...Preview + Rotate + Add Object in Map!
Everything is working as expected.
PS: That Object can grow too!!!
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Loading...Playing around with a possible future feature.
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Loading...Our three classes use attack flasks in different ways, here comes what the Sly Alchemist does. I really like how the particle effects turned out, hope you like it as well.
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1Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms
Why Action RPG Combat Feels So Good | Luminous Realms Devlog 3 #GameDev #KingdomHearts #UnrealEngine
It was finally time to implement the combat system but with it came a bunch of challenges that lead me to better understand how action rpg games like Kingdom...
https://www.youtube.com/watch?v=R-_GlSNxi7Q

Loading...TEAMWORK MAKES THE DREAM WORK!
Introducing CHAIN ATTACKS!
When a player knocks down an enemy, the chance to initiate a chain attack with an ally arises!
Chain attacks are swift low damage skills with high knockdown chance in order to keep the chain going!
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Hi Guys!! Here are some new Screenshots which show my current progress. The game Ravenlore is an RPG set in a medieval fantasy world.
https://gamejolt.com/games/tofw/479154
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