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What do you think?

Reminds me of Ultrakill. Nonetheless, I'm truly excited to see where this game goes.

Game Soundtrack

1 song

Malak
 

One hundred years ago Hell opened it's jaws, now, you, protected inside an Angelos Mech have been tasked with going down and eliminating it's denizens to wrestle all the resources from their grasp(And maybe shoot them all)...

Controls:

WASD - Move

Shift - Increase Speed

LMB - Pistol 1

RMB - Pistol 2

Space - Jump

Space X2 - Double Jump

Space X3 - Triple Jump

Space Held In - Hover Upwards For A Bit

Things I Use:

Unreal Engine 5(Engine): https://www.unrealengine.com/en-US

Bosca Ceoil Blue(Music): https://yurisizov.itch.io/boscaceoil-blue

Walk band(Music): https://play.google.com/store/apps/details?id=com.gamestar.pianoperfect&hl=en-US

Blender(3D): https://www.blender.org/download/

SLK_img2pixil(Textures To Pixilart): https://captain4lk.itch.io/slk-img2pixel

Pixilart: https://www.pixilart.com/draw

GIMP(Textures): https://www.gimp.org/downloads/

Voicechanger: https://voicechanger.io

Audio Editing: https://www.audacityteam.org/download/

Additonal Resources:

Textures:

https://ambientcg.com/view?id=Metal055A

https://cc0-textures.com/search?q=brimstone

Sounds:

https://pixabay.com/sound-effects

Animations:

https://www.mixamo.com/#/

#arcade #action #shooter #ue5 #boomershooter #scifi



all-ages
Fantasy Violence
Realistic Violence
Animated Bloodshed
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Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.

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Devlog 4: Too many changes to write here.

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Devlog 3: Added recoil to the weapons

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Devlog 2: Added some game feel, and a basic enemy AI, also a basic map, and some GUI elements for the guns.

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Devlog 1: Movement and Weapon