
Casual magic-puzzle game about magician in captivity searching his lost daughter. Significant narrative and RPG components are planned.

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).


Finished all the logic for interactive objects.
Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character.
The next thing in the plans is to polish up the camera work.


I finished my "universal game framework" and finish a tranfer of a game to it.
Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Mocap of the characters's stats window

Prehistory of first chapter (without text content yet)



Icons of spells for UI (not full pack yet)

Story plot art - draft


Next iteration of Main menu design
Added some VFX and animations

New gameplay design for mobiles.