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What do you think?

This reminds me of Encrypted

Free

Through the Thorns and Curses

Version: 0.1514.03 months ago

What if you fused a roguelike deckbuilder with a tabletop RPG? Build your deck, explore a cursed world, defeat armies of monsters, and collect treasure in this innovative mashup game. Choose your character, pick your scenario, and forge your path Through the Thorns and Curses!

Features

  • Visual Style: The game world is inspired by tabletop games and presented in the form of a shuffled deck of cards.

  • Combat System: Play any number of cards from your hand - explore and discover the best combinations.

  • Replayability: Choose a character and scenario - each playthrough offers a new game field, events, cards in combat, and ability cards.

  • Opponents: Each opponent has their own deck. Explore opponent decks and find a unique approach to each one.

  • Risk and Reward: The outcome of the battle is in your deck - add combat trophies and wounds to your hand and decide whether to move forward.

#roguelike #strategy #rpg #card #cardgame



all-ages
Mild Fantasy Violence
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Added notifications over the player pawn for player/map state changes.

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Concept of new card type with "OR" property - play the card one way or another

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New dungeon encounter - one more option to remove wounds and curses from the deck

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Collected new gameplay footage this week.

And finally found (and added) a new piece of music that suits the mood of the game

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New dungeon encounter - cursed chest.

Take treasures and take the curse!

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Quite an old visualizer for the map generation.

Green - start point.

Red - end point.

Yellow - path between them (passing through each town)

From left to right difficulty increases.

Also the difficulty higher further you from the path (reward as well!)

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Combat test against 3 opponents.

But the most difficult part is opponent card animation.

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Implementing perks for the characters.

Previously added exploration abilities now part of Pathfinder character.

Demo updated!

#screenshotsaturday

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Glad to finally add this mechanic.

Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you

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A small chunk of fight gameplay against 1 opponent