Main character that I made for the jam game I'm currently working on. Wish I had more time for it but time is ticking away! Modeled/textured/animated in Blender.
Next up
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Congratulations to @thecatamites , Tommy Tone, and @garmentdistrict for winning The Nuovo Award at GDC 2024 with Anthology of the Killer!
You can play 9 "of the Killer" games RIGHT NOW at https://gamejolt.com/@garmentdistrict/games
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Added another weapon and refactored the level up options system so it's more extensible.
Our Intergalactic Party was out of this world!
This video is the next best thing to having been there.
Blocking out the mech selection UI with some placeholders
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