Game Dev
Post about Game Dev!

Well, it looks like a slightly bloated project, but I liked it :D

How my game felt when I revisited its old versions:
(Drew this with my right hand)

#Devruary Feedback on gameplay always comes first! It's helpful to make sure that your game is playable at all and to even tweak some elements to make it play even better.

The often requested ability to export to #Linux is finally coming true for #MadeWithFusion games and projects. Check out the announcement here! #Linuxgaming #indiedev

https://www.youtube.com/watch?v=3DTqzBETJIk

https://www.youtube.com/watch?v=3DTqzBETJIk
https://www.youtube.com/watch?v=3DTqzBETJIk
https://www.youtube.com/watch?v=3DTqzBETJIk
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10 9 8 6 5 4 3 FOLLOWERS LEFT TILL' 1,600!!! WE'RE SO INCREDIBLY CLOSE LADIES AND GENTLEMEN!!!

Too ambitious game needs a lot of planning. Otherwise, gonna end up in hell development

#Devruary

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The new version is here and it’s more powerful than ever! King Passages is going to be better than before. Follow us for more updates!

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What my mind sounds like 😆 

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Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here!

Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!

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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall