Game Dev
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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

UPDATE v0.2.4

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also, working on a remake of Hallways to Nowhere, which was the first game I ever finished

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new game project

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Branched mushrooms, anyone?

Good afternoon! How are you lads?
I've got some plans for the future in the article, go and take a peak if you want :3

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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

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A broken world with a living soundtrack.

Welcome to Alpha Nomos

#gamedev #indiedev

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any opinions?

The first screenshot is coming soon :)

#7DAW

#IndieHorror

#Horror

#bendy

#ootim