Strategy games
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GOODBYE SONIC.TTS, HELLO SONIC.NES PROTO

Part 5 of my map making tools: A field.

I have modified my plot tool so that a field can now also be placed and generated. I define the boundary via a path. Then I divide the surface into small parts and place texture along these parts.

I did a six fanarts on Deviantart recently and thought I should share it here :3

I’ll probably do one here later on in the year c:👏

A few simple examples of fields that I've created with my field creation tool.

This is a drawing for @RickTheFox21YT :]

I hope your enjoy it!! <}

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An early test on swapping sprites to simulate the movement of a wave. Unreal is pretty bare-bones when it comes to swapping out tiles, so we had to get pretty creative to even achieve this result. Unsure if we will use it, but was a fun test!

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What the fringe am I doing? #devtodev #devlog #tutorial #ue5

Greetings Adventurers!

We have a special announcement today: Flawless Abbey will be present at #PAXEast on March 23-26!

Join us at Critical Reflex's Booth #22102 and try out the latest demo available!

See you there!

#gaming #indiedev #dev #indie

Prepare the Railgun!

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My road tool is part 4 of my map tools.

I have already shown this tool briefly in the past. Nevertheless, it is still up to date. I also use the path node for this. The number of textures can be reduced to increase performance.