

Loading...GOODBYE SONIC.TTS, HELLO SONIC.NES PROTO
Part 5 of my map making tools: A field.
I have modified my plot tool so that a field can now also be placed and generated. I define the boundary via a path. Then I divide the surface into small parts and place texture along these parts.

A few simple examples of fields that I've created with my field creation tool.

This is a drawing for @RickTheFox21YT :]
I hope your enjoy it!! <}

Loading...An early test on swapping sprites to simulate the movement of a wave. Unreal is pretty bare-bones when it comes to swapping out tiles, so we had to get pretty creative to even achieve this result. Unsure if we will use it, but was a fun test!

Loading...My road tool is part 4 of my map tools.
I have already shown this tool briefly in the past. Nevertheless, it is still up to date. I also use the path node for this. The number of textures can be reduced to increase performance.
















