Unreal Engine
Post about Unreal Engine!
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I have these Harry Potter-like character portraits in my game. Do you prefer animated portraits like this or hand-painted ones in RPGs?

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Nothing to see here, just slashing air.

https://gamejolt.com/games/boxer-rpg/780938

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Working on my little experimental grid.

A few bugs related to "placement" were fixed.

Time to expand it to the world and develop another feature.

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Here comes a devlog that's a little different than my usual ones. It's about impostor syndrome, framerates and how all that ties into the Broken Windows Theory. Never heard of it? Continue reading ;) (article below)

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Get a sneak peek at the mesmerizing animations of the demo's main character. Creating these animations was not only a blast, but also a valuable learning experience as we tackled the challenge of incorporating them into the Ue5

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I'm working on functionality blocks like this engine for the base building system in our game. It's inspired by a Geneva drive that turns continuous rotation movement into intermittent rotary motion.

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A final function test with some gameplay (videos 1-3 combined).

Tested functions are: Score/Combos/Multiplier, automatic movement, event start with msg´s and triggers, enemy spawn, sound/fx, ragdolls, pickups (health reg), explosions and physics.

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