Unreal Engine
Post about Unreal Engine!
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More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Игровые кадры

In-game footage

Car Aura

Unreal + Medibang

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Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

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Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.

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I missed #ThrowbackThursday because I was still working on the art but here is a (very) small snippet of what you may see in a short upcoming demo that would release prior to the Pre-Alpha.

"Deep below the ground is where the Visitor's Den lies..."

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Hey! Here is the intro of the game

I like the rendering and I tried to work as much as possible the universe of the game that it is between reality and creepy anomalies.

The release date is at the end of the week (June 28 or 29) !

#game #horror

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full
(I'll delete that post because it's a real mess lol)