
Post about Unreal Engine!


More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.



Игровые кадры
In-game footage


Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD


Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.


I missed #ThrowbackThursday because I was still working on the art but here is a (very) small snippet of what you may see in a short upcoming demo that would release prior to the Pre-Alpha.
"Deep below the ground is where the Visitor's Den lies..."













