Work in Progress in Unreal Engine

Share your creations!

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Round 2 (repost, GJ loves messing with me. Ignore the default texture on the screen)

#WIPWednesday

Meet the characters!

Christopher Lorenz (main protagonist)

Jack (main antagonist)

More characters will be revealed soon!

Hey! I just released the free demo of my roguelite/ARPG Balladrion. I’d really appreciate it if you gave it a try. Here’s the link:

https://store.steampowered.com/app/4235510/Balladrion_Demo/

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In this peek, enemies dodge attacks while player moves close-gap with new attacks. Combat feels fair and fun.

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Megaplex/mall inside ambience

Silent audience ost.

Happy New Year! We've been hard at work on Crisis of DreamCell, working on new levels and a save system for the full game. Check out the early designs for what we're working on we can't wait to show more in 2026!

#gamedev #indiegame #indiedev

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More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

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Speedrun Tutorial for Balladrion - Showcase Demo goes live: 6.1.2026 at 19:00 CET Wishlist the game on Steam: https://store.steampowered.com/app/3756740/Balladrion/

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5.
#gamedev #megaman