general in Devs
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Indie Games
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For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out
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Go see #GJRW24 now. It's the best video of the year where I appear among 10 other great people. https://gamejolt.com/p/we-hope-you-like-it-happy-new-year-to-all….
It was an honor to be able to direct and edit this project.
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For day 726 of coding, I was doing a bit of math to determine what formula to use when placing the 32x32 tiles on the grid of 16x16 cells. I haven't figured out the formula yet, but I think I'm getting close
What will I post this week? Polls on many topics (personal, football, my games... and special Christmas posts), LaLiga DT updates, progress videos, etc. Read the article to see the daily post.
I hope you like everything
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For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead
Competition to send a screenshot of your LaLiga DT lineup, where you will have to upload a screenshot of your lineup, each week it will have to have different criteria that you can see in the article and many real rewards. Use #LaLigaDTLineup
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For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position
cell size is currently 16 x 16 pixels
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Patch 1.2 Additions, Fixes & Optimization