general in Devs

Indie Games
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For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

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For day 871 of coding, I was shown how to do this now from further in the tutorial

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For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

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For day 869 of coding, further following of the tutorial has it showing how to apply a rainbow shader to a sprite. I'm not finished with the tutorial, but this is the current result

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For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

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For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

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For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

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For day 865 of coding, I have finally fixed the issue with the grid flags during map creation

A new gaming tournament will be launched this month, featuring LaLiga DT .

Puzzle pieces will appear in several games and the first to find them all will win.

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For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script