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Hello everybody , after a whille on working on this project i think it's about time i anouce it.
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check the article to learn more.
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PS: no, the soud efects are NOT final.

Ralsei Kris! [From: DeltaSwap Scribbles By: @BAMTHEFOX ]
#Art #DigitalArt #DigitalDrawings #FanArt #Deltarune #AU #ChibiArt

Summary of LaLiga DT updates this week:
-Bug fixes
-Alpha features removed
-HYPERMOTION event
P.S.: SuperCopa event will be released tomorrow


"Frisk.."
[From The AU: Uncanny Undertale]
#art #undertale #digitalArt #DigitalDrawings #Frisk #AU #FanArt


For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many


For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers