General in GameMaker


Loading...For day 650 of coding; I have the count be placed below the mini-map, or the corner if no map is present
Idea time:
What if in FAUXTALE, each enemy has a Type A and a Type B with different lines of dialogue and attacks?
This could help the game’s replayability and overall make it more fun to play.
What do you think?
FOLLOW FAUXTALE

Loading...Peaceful roaming in the woods

Loading...For day 649 of coding, I have put a counter for how many moving objects there are (not including the one in the starting room)

Loading...For day 648 of coding, I have now have the markers work properly

"el hero"
a Brazilian game that is being criticized and attacked as bad/horrible in its alpha and beta, even though the game is not ready, the game is a "better" version of the game called "garena freefire" what is your opinion on this?

Loading...For day 647 of coding, I have attempted to place a maker that indicates if the other objects are in a room. Right now it seems to only recognize one object at a time

Loading...For day 646 of coding, I made sure the invisibility doesn't activate until after the knockback is finished












