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For day 965 of coding, I have placed the tree objects and rocks under a parent object for the collision code to check for


For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in

#TurboTime GX project has an ERROR to load a file. The game will be recreate and replicate the original from their codes while using ATOM format management.
"Computer updates: all files will be transfer to a SSD drive until the shipping."
- J. T. Lenard


For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero

For the ones of you who also use Steam: how is your marketing for wishlists going?
So far for me on Gamejolt I got 23 "wishlist"(followers) while on Steam I got 5000 during 5 months.



For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
After a long time in production, Ayasa has its own trailer published by IGN Entertainment - thank you so much for your support!
Enjoy the trailer and prepare for the demo in a few weeks: https://www.youtube.com/watch?v=H-QIuG32gio

https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio

Calling all creatives!
FAUXTALE needs team members! If you want to join the team, you can apply in the comments of this post or DM @L8ta on Discord!
We primarily need digital/sprite artists and musicians, but any other talent is welcome!


For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well