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For 698 of coding, I am working to make sure that the player goes in the intended direction when entered diagonally. It's progressing well, though there are still areas to work out

Revote! In Flowey's battle, should the human be on a pacifist or genocide route?

This decision will affect dialogue, LV, difficulty, and more, so choose wisely!

After voting, feel free to comment which option you chose and why.

  18 votes Voting finished
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For day 697 of coding, I have made sure the room transitions keep a set speed for the player regardless of the player's actual speed at the time of transition

In Flowey's battle, should the human be on a pacifist, neutral, or genocide route?

This decision will affect dialogue, LV, difficulty, and more, so choose wisely!

After voting, feel free to comment which option you chose and why.

  16 votes Voting finished
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For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.

For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused

News screenshots of Sasha and the Corrupted Village.

Upgrade menu for Player

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For day 965 of coding, I have placed the tree objects and rocks under a parent object for the collision code to check for

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For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in