General in GameMaker

Share your creations!

I finally understood how to make manual control of your camera rendering.

Now i can make perfect 4:3 aspect ratio without any strange pixels stretching on my monitor.

Loading...

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

Loading...

More of the Grass render system

Loading...

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

#Devruary One thing I learned the hard way through devving is to never underestimate how sensitive code can be. I can't tell you how many times my games kept crashing cos of ONE space where an underscore should have been in a random file.

#Devruary The advice I would give a new dev is pretty simple: the more you like the act of testing things, the better off your mental health will be on a project - you'll have to do a TON of it.

Loading...

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

Loading...

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

#Devruary As an [AS]-autistic game dev, my fixation on the content itself never wanes, so burnout comes from repeated failures. I usually cope by making an offshoot of it (art, video, or blog post) to remind me that I can see something through.

Loading...

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately