Programming in GameMaker

Share your creations!

Looking into how to most efficiently use Particles in Game Maker.
-You only need a new SYSTEM when you want to have different depth.

-Make a new EMITTER for each object making particles.

-Make a new PARTICLE when changing multiple settings (speed/sprite)

https://gamejolt.com/games/randyscrazymission/836946

Randy's Crazy Mission! - GML programmers and translators needed. Read the article to learn more.

#programming #coding #helpwanted #indie #platformer #retro

Squashing bugs one at a time. That's the way of the coder. At least know I have full gamepad support.

#gamemaker #debbuging #nyamon_tamer #screenshotsaturday

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a calm music record

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For day 397 of coding, I have changed how return to the title screen works so the changes in options will be retained

I've also learned that if I set variable = an entire array, array functions will affect both. with that in mind, array_copy() is needed.

Hmmm, particles cant do collisions, but maybe I can fake it?

if object is between weatherY and cloudOffset create pt_Splash at object top?

Means it's constantly looking, but my sysTimer can reduce the rate...

hello , i am making a new game called "Dont Stop!" the concept is to make a character which you guide him with messages but the problem is that I'm really lost , I can do that but I'm really bad at design. I will do my best to succeed

Hey guys I know I've been MIA for the past while. But I'm still working on the game with a new team. I'm planning on releasing weekly updates on my channel so I'll update yall

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For day 384 of coding, I have moved the code for updating the results message into a new function. that function will then run after each total point update

This is to ensure better message accuracy, and to cut out the redundant message checks

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Over Abstraction in Game Development