All Posts in GameMaker Studio 2



For day 163 of coding, I made a target cursor that points towards a shooting direction
I've also fixed the scepter to where it doesn't split when the cursor goes on top of the player


For day 162 of coding, I got the player to be able to move. Also implemented basic movement animation


For day 161 of coding, I made a alien scepter
The weapon moves around the player according to where the mouse is. Its depth is also affected by its position; allowing it to appear behind the player when needed


For day 160 of coding, I made it to where the player can be stunned by certain attacks


For day 159 of coding, I made it to where the color blends with the player instead of appearing as a silhouette


For day 158 of coding, I made another status ailment
When the player is cursed (indicated by blue color), normal and spin attacks are disabled


For day 157 of coding, I made a poison shader
The player will now turn purple when poison. The effect will need to be refined to where the player won't just turn into a purple silhouette


For day 156 of coding, I made a poisonous slime
When the player gets hit by it, health will slowly reduce for an amount of time. No visual effect on the player yet though


For day 155 of coding, I made the spin attack occur after the attack button is held long enough
I also updated the spin attack animation to end on the same direction as the player started


For day 154 of coding, I made a spin attack
The hitbox follows a hit detection code similar to the one used by the basic attack