All Posts in GameMaker Studio 2

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For day 183 of coding, I made a pause screen

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For day 182 of coding, I improved the hit area of the ice attack

I've noticed the the collision area was only active for one frame. Now, it's there as long as the mist is there

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For day 181 of coding, the icy mist can now freeze enemies

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For day 180 of coding, I gave the explosion a collision area to effectively hit enemies with

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For day 179 of coding, I gave some of the weapon states different properties

The planed wind spread shot pushes enemies further away than regular shots, and the flamethrower sets enemies on fire

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For day 178 of coding, the enemy's death animation now plays when its hp hits zero

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For day 177 of coding, the enemy now reacts to being hit by attacks

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For day 176 of coding, the enemy now has an attack once it's in range of the target

I've also adjusted the player's origin point to help with the enemy's targeting

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For day 175 of coding, I made an enemy that chases the player

It doesn't do anything else at the moment

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For day 174 of coding, I made multiple tiny explosions appear through the big explosion's draw event.

It came out much better than expected