All Posts in GameMaker Studio 2

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For day 222, I improved the coding for the pursuing object to move after the player better

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For 221 of coding, I now have the object home in towards the player

The movement and turning is a bit iffy and will be adjusted later so it won't unintentionally lose its target

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For 220 of coding, the object now properly rotates to face the player regardless of player position

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For 219 of coding, I've implemented the code for an object to face towards the player

The object acts a little funny when the player is directly right of it, so that will be looked at later

For day 218 of coding, I typed out a way for an object to slowly adjust its facing direction towards the player's location

For day 217 of coding, I typed out a plan for how a projectile will slow down and explode

The explosion will happen when the object is destroyed

For day 216 of coding, I typed out a function that should execute a weapon's burst fire

It's not typed in due to spacing, but the function would end after all the shots have been fired

For day 215 of coding, I was typing out a possible way to implement a attack that charges up as the button is held

If the charge is complete and the button released, the player will fire the attack successfully

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For day 214 of coding, the plant can shoot different attacks based on range

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For day 213, I made a different bullet for the plant to lob at the player