All Posts in GameMaker Studio 2



For day 222, I improved the coding for the pursuing object to move after the player better


For 221 of coding, I now have the object home in towards the player
The movement and turning is a bit iffy and will be adjusted later so it won't unintentionally lose its target


For 220 of coding, the object now properly rotates to face the player regardless of player position


For 219 of coding, I've implemented the code for an object to face towards the player
The object acts a little funny when the player is directly right of it, so that will be looked at later

For day 218 of coding, I typed out a way for an object to slowly adjust its facing direction towards the player's location

For day 217 of coding, I typed out a plan for how a projectile will slow down and explode
The explosion will happen when the object is destroyed

For day 216 of coding, I typed out a function that should execute a weapon's burst fire
It's not typed in due to spacing, but the function would end after all the shots have been fired

For day 215 of coding, I was typing out a possible way to implement a attack that charges up as the button is held
If the charge is complete and the button released, the player will fire the attack successfully


For day 214 of coding, the plant can shoot different attacks based on range


For day 213, I made a different bullet for the plant to lob at the player