All Posts in GameMaker Studio 2



For day 265 of coding, I made it to where player will appear by the transition tile when used to go-to next room


For day 264 of coding, I made it possible to go the another area through the exit tiles


For day 263 of coding, I've figured out how to use the function tilemap_set()
With this I can actually place tiles instead of drawing them, and I can utilize tile collisions on randomly placed tiles
Example being the rocks in this video


For day 262 of coding, I made an exit tile that will be placed randomly on the edge of the map


For day 261 of coding, there was a problem where the projectiles only show on part of the map.
Because of this, the projectiles now self-destruct after going far enough from the player
I do plan to eventually have them self-destruct off camera


For 260 of coding, I placed in code to randomly determine the room's size in 16x16 tiles


For day 259 of coding, I made adjustments to prevent the additional area from overlapping the player's starting area


For day 258 of coding, I made an additional area that will be randomly placed
It will need to be adjusted so it won't overlap with the player's starting area


For day 257 of coding, I've made additions to the tile generation code to allow a starting zone for the player
This will ensure the player won't spawn on top of walls, hazards, etc.


For day 256 of coding, I made additions to the tile generation code to organize the random placements