All Posts in GameMaker Studio 2



For day 504 of coding, I've developed a prototype code for creating a path between rooms with room 0 and 1 as the test targets


For day 503 of coding; in working to find a way to implement connecting hallways, I have made an array containing the roughly center point of each room. This array is used to assign numbers to each room


For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them


For day 501 of coding, the starting room spawns where the player's spawn point is located


For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps


For day 499 of coding, I have altered how the player will spawn in the room to better prevent them from starting on walls. It will need to be worked on a bit more to ensure a guaranteed spot on the floor


For day 497 of coding, I have updated the exit spawn so that the exit will spawn next to two walls. I may need to make further refinements later on


For day 496 of coding, I am current attempting to have an exit placed randomly on level start. It does need some refinement so that it will always show up


For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved


For day 494 of coding; I finished the rest of Heartbeast's second video on random level generation, which covered movement refinement and drawing shadows with a new draw surface
The sprites used are made by Heartbeast