All Posts in GameMaker Studio 2

Share your creations!
Loading...

For day 547 of coding, I got the test object to move a bit after changing directions

Loading...

For day 546 of coding, I changed up the code a bit to correct the warping. It has improved the collision, and I managed to find out why the warping is taking place

Loading...

For day 545 of coding, I have improved the collision between the player and object. It's still a bit buggy at the moment

Loading...

For day 544 of coding; I've tried to implement a collision code, but I'll need to adjust the code later due to some problems

Loading...

For day 543 of coding; not much today, just made it to where the direction the objects faces is randomized

Loading...

For day 542 of coding, I have placed a countermeasure for when the ricocheting object is trying to go into the walls

Loading...

For day 541 of coding, I have made a object that changes directions every second

Loading...

For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected

Loading...

For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale

Loading...

For day 537 of coding; I tried to look further into how the depth buffer works, but I am still having difficultly utilizing it properly. Hopefully, I'll get it figured out soon