All Posts in GameMaker Studio 2
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For day 547 of coding, I got the test object to move a bit after changing directions
![](https://m.gjcdn.net/video-poster/900/34258724-yhf7vizi-v4.webp)
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For day 546 of coding, I changed up the code a bit to correct the warping. It has improved the collision, and I managed to find out why the warping is taking place
![](https://m.gjcdn.net/video-poster/900/34227499-sfdd4i7b-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 545 of coding, I have improved the collision between the player and object. It's still a bit buggy at the moment
![](https://m.gjcdn.net/video-poster/900/34199058-xjjikyqu-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 544 of coding; I've tried to implement a collision code, but I'll need to adjust the code later due to some problems
![](https://m.gjcdn.net/video-poster/900/34168970-567uryc2-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 543 of coding; not much today, just made it to where the direction the objects faces is randomized
![](https://m.gjcdn.net/video-poster/900/34129739-d7zwdg5j-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 542 of coding, I have placed a countermeasure for when the ricocheting object is trying to go into the walls
![](https://m.gjcdn.net/video-poster/900/34108487-iic2egam-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 541 of coding, I have made a object that changes directions every second
![](https://m.gjcdn.net/video-poster/900/34080393-szcyvpeh-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected
![](https://m.gjcdn.net/video-poster/900/34018321-gptxw94e-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale
![](https://m.gjcdn.net/video-poster/900/33988009-xepf22bg-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 537 of coding; I tried to look further into how the depth buffer works, but I am still having difficultly utilizing it properly. Hopefully, I'll get it figured out soon