All Posts in GameMaker Studio 2

Share your creations!
Loading...

For day 574 of coding, I made it to where the player will recoil a bit upon dashing into a wall

Loading...

For day 573 of coding, I have put in code to determine if each room should have objects spawned in it

Loading...

For day 572 of coding, I have changed the amount of objects spawned per room in order to better distribute them evenly

Loading...

For day 571 of coding, I have placed a cap on how many objects will spawn. In this case, the cap is 40

Loading...

For day 570 of coding, I have placed information of the players horizontal and vertical speed on screen for debug purposes

Loading...

For day 569 of coding, I redesigned the button press indicators to be more readable and clear to which buttons are being pressed

Loading...

For day 568 of coding, I made text that will appear when any of the arrow or shift keys are pressed. For some reason; the shift key, up key, and either left or right doesn't work together

Shift works completely fine with the WASD keys

Loading...

For day 567 of coding, I have set the player animation to a single frame whenever they are dashing

Loading...

For day 566 of coding, I have altered the black fade screen to fit the screen whether I'm zoomed out out or not

Loading...

For day 565 of coding; I've noticed in previous days that when a new map is made, the objects from the previous remain present. I have made sure that they are destroyed once the new map is formed