All Posts in GameMaker Studio 2
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For day 576 of coding, I have applied the wall recoil changes to work with all sides of the wall
![](https://m.gjcdn.net/video-poster/900/35116825-pgt58kyk-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 575 of coding, I have altered the wall recoil to change the player's direction
![](https://m.gjcdn.net/video-poster/900/35090840-ukh3wj7v-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 574 of coding, I made it to where the player will recoil a bit upon dashing into a wall
![](https://m.gjcdn.net/video-poster/900/35057639-v2agcygd-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 573 of coding, I have put in code to determine if each room should have objects spawned in it
![](https://m.gjcdn.net/video-poster/900/35031911-s3vspx7s-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 572 of coding, I have changed the amount of objects spawned per room in order to better distribute them evenly
![](https://m.gjcdn.net/video-poster/900/35005257-4vscekvs-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 571 of coding, I have placed a cap on how many objects will spawn. In this case, the cap is 40
![](https://m.gjcdn.net/video-poster/900/34978261-mkbdjtnf-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 570 of coding, I have placed information of the players horizontal and vertical speed on screen for debug purposes
![](https://m.gjcdn.net/video-poster/900/34951438-zuerp4fx-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 569 of coding, I redesigned the button press indicators to be more readable and clear to which buttons are being pressed
![](https://m.gjcdn.net/video-poster/900/34925377-h8i2qusm-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 568 of coding, I made text that will appear when any of the arrow or shift keys are pressed. For some reason; the shift key, up key, and either left or right doesn't work together
Shift works completely fine with the WASD keys
![](https://m.gjcdn.net/video-poster/900/34892174-9jmj2dw2-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 567 of coding, I have set the player animation to a single frame whenever they are dashing