All Posts in GameMaker Studio 2
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For day 658 of coding, I am currently working on a starting area. It's not complete yet as there is still some code to adjust
Tiles are by ButteryMilk from itch.io, and the player sprite is by HeartBeast from YouTube
![](https://m.gjcdn.net/video-poster/900/37046456-v6xrpc5s-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 657 of coding, I've added a shadow to the now floating objects
![](https://m.gjcdn.net/video-poster/900/36992774-2zzmsp4g-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 655 of coding, I now got the objects to return to the state they was in before the mouse hovered over it
![](https://m.gjcdn.net/video-poster/900/36969811-b6ufxva3-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 654 of coding, I made it to where the objects will turn yellow if the mouse is over there. I do need to figure out later how to get the objects back to their current state instead of the first
![](https://m.gjcdn.net/video-poster/900/36950738-u6cw4whz-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 653 of coding, the pause screen now adjusts itself based on the camera view
![](https://m.gjcdn.net/video-poster/900/36924318-6qqad6mf-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For 652 of coding, I have adjusted the text spacing to fit based on which viewpoint is used
![](https://m.gjcdn.net/video-poster/900/36908437-xfrpydhq-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For 651 of coding, I tried to implement code to change the font size based on the view size. It did not work how I imagined
![](https://m.gjcdn.net/video-poster/900/36882806-mihf9rdd-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 650 of coding; I have the count be placed below the mini-map, or the corner if no map is present
![](https://m.gjcdn.net/video-poster/900/36856338-xuytbbn7-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 649 of coding, I have put a counter for how many moving objects there are (not including the one in the starting room)
![](https://m.gjcdn.net/video-poster/900/36833544-nkdccs3b-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 648 of coding, I have now have the markers work properly