general in GameMaker Studio 2

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For day 227 of coding, I made a projectile that orbits around its firing path

The sprite used for the projectile is only a placeholder until a more suiting design is created

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For day 225 of coding, the timed projectiles now have an explosion that hurts the player

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For day 224 of coding, I made a new projectile that will slow down and explode. No explosions yet

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For day 223 of coding, I made a new shoot function

This function will have the enemy shoot multiple projectiles, but with short delays between each shot

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For day 222, I improved the coding for the pursuing object to move after the player better

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For 221 of coding, I now have the object home in towards the player

The movement and turning is a bit iffy and will be adjusted later so it won't unintentionally lose its target

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For 220 of coding, the object now properly rotates to face the player regardless of player position

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For 219 of coding, I've implemented the code for an object to face towards the player

The object acts a little funny when the player is directly right of it, so that will be looked at later

For day 218 of coding, I typed out a way for an object to slowly adjust its facing direction towards the player's location

For day 217 of coding, I typed out a plan for how a projectile will slow down and explode

The explosion will happen when the object is destroyed