general in GameMaker Studio 2

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For day 259 of coding, I cleaned up more of the tile generation code for ds grids

I've also made the exit area bigger

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For day 258 of coding, I've converted the tile generation storage from arrays to a ds grid

I also made a new tile for a more defined starting area; now set with the function, ds_grid_set_disk()

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For day 257 of coding, I made water tiles that appear on the edge of the room with the transition tille

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For day 265 of coding, I made it to where player will appear by the transition tile when used to go-to next room

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For day 264 of coding, I made it possible to go the another area through the exit tiles

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For day 263 of coding, I've figured out how to use the function tilemap_set()

With this I can actually place tiles instead of drawing them, and I can utilize tile collisions on randomly placed tiles

Example being the rocks in this video

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For day 262 of coding, I made an exit tile that will be placed randomly on the edge of the map

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For day 261 of coding, there was a problem where the projectiles only show on part of the map.

Because of this, the projectiles now self-destruct after going far enough from the player

I do plan to eventually have them self-destruct off camera

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For 260 of coding, I placed in code to randomly determine the room's size in 16x16 tiles

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For day 259 of coding, I made adjustments to prevent the additional area from overlapping the player's starting area