general in GameMaker Studio 2


Loading...For day 309 of coding, I followed a tutorial from Refresher Towel Games on a basic Bresenham line function

Loading...For day 308 of coding, I followed a tutorial by Refresher Towel Games on random generation by cellular automata
This is to help me learn more on level generation

Loading...For day 307 of coding, the mouse can now select from the pause menu like how it was done for the title menu

Loading...For day 306 of coding, I changed how the bullets disappear off screen so it will be based on the camera position instead of distance from player

Loading...For day 305 of coding, I fixed the code for aiming the lobbed fireball
Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended

Loading...For day 304 of coding, I have altered the way the lobbing fireball works
The player can decide where to lob the fireball, though there is a minimum distance it can be thrown

Loading...For day 303 of coding, I made an aiming reticle for the exploding fireball the player lobs

Loading...For day 302 of coding, I made a camera system that follows the player
You can also move the camera with the mouse reticle to get a better view of your aiming direction


For day 301, I wrote some code to sort and apply edges and corners to the plotted ground
I think there may be an easier way to go about it though

Loading...For day 300 of coding, I did some more cleanup on the code. I also made it to where the player doesn't walk on the water



