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Android Port Update
I managed to optimize it and get it to around 50fps, (locked it to 30 for stability)
Occassional dips here and there when loading, but overall, it's playable
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I have two things to show off!!! Firstly, the hints system is now (in enough of a sense for the beta build-out at least) functional, and, secondly, I tweaked the honey-bullet sounds a bit to try to make attacking the enemies more satisfying.
Some more greyboxing. This part is a multi-level room where you need to carefully plan your steps or risk falling down and having to restart your progress.
Finally, after days, weeks... maybe even months, I'm back to producing ideas for my new project: "the cracker team".
WARNING:
These drawings are just prototypes
I'm thinking of having the HP system in Hensen Hopper be Hensen's morale rather than health. I think that'd make more sense with the healing item being what it is; Hensen gets stung, he looses morale, but eating his favorite food restores it.
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#UnderwaterDiving 1.0.7
You are an #underwater #diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
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Available on #Steam:
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Added a little easter egg on The Master/God from Actraiser 2 :)
Atmospheric Random Events panel made for "Welcome Back, Commander"