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Demiurge's Spear
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What do you think?

If anyone gets a dx12 crash create a shortcut to the EXE and add "-dx11" to target, like this "MaySinDie.exe" -dx11, in a later release I'll switch it to dx11 so it works on more stuff

Reminds me of Ultrakill. Nonetheless, I'm truly excited to see where this game goes.

Free

Demiurge's Spear ALPHA

Version: 0.3.08 days ago
No saving yet, only one VERY short level.

Game Soundtrack

2 songs

epilepticwarning.png
story.png
controls1.png

System Requirements:

Recommended:

CPU: 10th Gen i3

RAM: 16GB

Graphics: 6GB

System Type: 64-bit

Minimum(That I tested on(But I had to put it on lowest graphics with 800:600 windowed to avoid most lag so I wouldn't recommend trying with a 2gb graphics card, I'd recommend a 4GB at minimum):

CPU: 4th Gen i5

RAM: 16GB

Graphics: 2GB

System Type: 64-bit

#arcade #action #shooter #ue5 #boomershooter #scifi #mecha #other #fastpaced



teen
Intense Fantasy Violence
Realistic Violence
Animated Bloodshed

Devlog 10:

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Devlog 9: Finally have a working Graphics menu, just need to expand it now(Maybe, the tutorial to get that working already made my brain hurt despite how simple it actually is)

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Devlog 8: WIP Pause menu and Sound Sliders, after following a tutorial, getting introduced to the game dev classic of "Why no work?" with every. single. function... It finally works... Now for the rest of the Options menu...

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Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.

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Devlog 6: Didn't get much done, was too busy doing other things, but I did make the enemy health bar more like the players, pickups only get used if your health is below 100 or shield's below 50, also made the map look a bit better.

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Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.

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Devlog 4: Too many changes to write here.

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Devlog 3: Added recoil to the weapons

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Devlog 2: Added some game feel, and a basic enemy AI, also a basic map, and some GUI elements for the guns.

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Devlog 1: Movement and Weapon