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Progress on Ruvor Rush is going well. New stuffs and new bosses of course have been created. Here are shots showing latest updates for this game:

I am creating Ruvor Rush for Boss Rush Jam 2025. Here are shots showing latest updates for this game:

I'm making a game for Boss Rush Jam 2025. Here are some early shots from the game:

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Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday

Let's start 2025 with something bright such as Star blocks. These challenge blocks are for players who want extra challenge.

Here are some shots featuring Star blocks:

Version 0.1.0 of Hensen Hopper is now public! I know this game is very lackluster at the moment but I have a ton of planned additions that I will get to work on really soon!

Anyway, here's a short game-play video from the beta: https://youtu.be/Th_cB6CRhFA

https://youtu.be/Th_cB6CRhFA
https://youtu.be/Th_cB6CRhFA
https://youtu.be/Th_cB6CRhFA

Happy New Year everyone!!!

I'm working on compiling the first beta builds (three separate builds, for windows 32/64 and linux) as I type so Hensen Hopper will be available to buy and download very soon!

🥳

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I've gotten the defeat animation for the enemies in this game working! Next thing I need is a good sound to complete the effect. I quite like this animation as-is but I'll probably tweak it post-beta. The first beta should be out by new years day!

I think it'd be funny to have the enemies just, like, poof away when you defeat them haha. I think that's what I'ma do for the defeat animation.