All Posts in 3D-2D games

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I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?
You know, I might get rid of the user profile system in Hensen Hopper because it's kind of an outdated feature in video games these days PLUS it makes it that much more difficult to implement things like the Game Jolt leaderboard with this game.

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!
Alright! Got that message system put together!



I've worked on more bosses for this game. Here are some shots of those for today's screenshotsaturday:
I've gotten a rudamentary version of the daily questing system put together now! Might do some code cleaning and then shift focus to my first proper devlog video for the rest of the day I'm thinking.

I've decided to have the statistics behind the quests in Hensen Hopper be handled as actions reported to the quest manager rather than try to write variables into a whole bunch of scripts solely for quests.

Loading...I'm working on a new game, Lexispell!
It's a cozy roguelike word game with a physics twist. Merge letters, pick cool upgrades and spell long words ✨
I hope you’ll like it, sharing and wishlisting on Steam would help me a ton! https://s.team/a/4053960/

Loading...Now that's done, I want to find out how to make the last one less like the others.
No idea why it became see-through at the end.
featuring yet another attempt at trying to understand music

Loading...This is a preview of Rawk City from my upcoming game called Virtual Monsters RPG. I'm going to be making some changes in regards to the game and will be posting the video on YouTube. #gamedev #unity3d #indiegame #indiedev #vroid














