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Playtesting as Valc in multiple levels while making new stuff in the game.
Today's #screenshotsaturday show some shots from that:




Valc joins Braxus here. She has different stats and shots than Braxus.
Today's #screenshotsaturday show some shots of her:
Cooking new stuff for a next update...Maybe it will come this year or perhaps in the beginning of the next year
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I've brought new bosses to this game and made some adjustments.
Today's #screenshotsaturday show shots from the game:
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I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!
Is there even a point to keeping a changelog when Game Jolt has pretty much become my changelog at this point? 🤣

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!
I think one of the things I may have quests reward the player with is temporary (or permanent) upgrades to Hensen's abilities (i.e fewer bullets to defeat enemies, longer dashes once I implement that feature properly)

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?











