Game Dev in Game Jolt Creators

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Refined Vehicle Air Control

Pitch, Yaw and Roll have all been reworked,

and moved to C++

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Vehicle Damage System Overhaul

Now it takes into account the direction of the collision, not just the speed and mass

Made now for this stuff textures.

We will use these in Springs and our original game.

And now I will just sleep again…

Which GJ Creator would you like to see make a comeback in the new Headpat game?

Just curious.

  44 votes Voting finished
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Each character will now have their own little hub, like their own little room you can visit to check up on them etc.

I've also added a Game Launcher, making it easier to see the current version of the game and stuff.

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It's a small and simple game about endlessly riding a bumper car in an arena full of bumper cars. Perfect for passing the time quickly.

https://gamejolt.com/games/bumper-cars-unlimited/966582

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just... a little boring...

Soudy Adventure Crystallized - = 45%

AND A SMOL ANNOUNCEMENT!!!

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Been working on the Character Profiles today

I was able to get the navigation build time during initial load down to like 3 seconds.

The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers