



Just made a UI/VFX update to Orbital Defense Program!
You can try out the demo at:
Gamejolt: https://gamejolt.com/games/orbital-defense-program/755592
Itch: https://cyrenegames.itch.io/orbital-defense-program
I hope you like it!









I want to talk about my game.
Shadow Journey
This is a #story about a small #shadow that woke up in a cave. #Help her get out and find her native village.
In developing*
#game #adventure #platformer #shadow #journey
Please follow!)
I just uploaded an updated build for the playtest!
We had reports of a crash bug with XP orbs. Turns out they sometimes lost their light source and crashed the game... Well, I think it works now! (It does)
Join the playtest: https://t.co/TKpsXj8fO5










What do you do to meassure your level design difficulty? Finally :) We are done with our tool to collect some automatic data on how difficult our levels are. Its an AI to find its way to the goal, and collect data along the way!








A sneak peek of the workflow in Ale Abbey! Equipping a room, crafting a recipe, and prepping a brew of beer. 🍻⛪
Super early WIP and missing some polish and QoL, but it gets the point across! Stay tuned, more to come 😉

Blue skies
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Gamedev IG: lbm_gamedev
Personal IG: loganbmar
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THIS IS A CERTIFIED GOOFY AHH HOOD CLASSIC
Just a creepy cutscene from my Lighthouse of the Dead




It's really nice seeing so many people playtesting Vessels!🥰
I'm currently looking over the feedback and working on bugs that people have found. Some of them were unexpected😅
Come join us for the chance to find some bugs!
✨Steam: http://bit.ly/34hPZFw✨
















Which way should the rocket rotate? We have been discussing if the rocket should be controlled by the engines (rotating the oposite of button) or rotating with the button. Which one do you find the most natural?
