All Posts in Thrall of Time Games Community
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OK! Got Spiked Gates drawn and set up.
Next is just figuring out the best way to plan out my Underground Rooms.
Main issue is tiles are 2x the size of the smallest Device, so I need to 2x grid I make them from...
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Added the Pathfinding Collision Grid for the Caves and Underground so the Creatures I eventually add wont walk through walls.
Odd bug at the end where Bombs chain destroyed a wall?? Maybe the "for loops" are going the wrong way?
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Still working on drawing new Cave things, but I've fixed the Lighting system so it now automatically sets to the correct value when moving areas.
Also added a light effect to bombs, and fixed Tools not colliding with Walls correctly (Shovels don't at all)
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Charged Thanks and replies are now up to date!
Now back to mining!
I have it so when you bomb a Ore Wall,newly generated walls have a chance of being one too, but you might not be able to reach them.
So I'm gonna try figure out how to best make Ore Veins!
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Ok, here's how the current Cave and Underground autotiler looks.
Just made a super basic one for the Underground for now, shame I couldn't keep the old setup.
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