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Loading...One of the hardest parts of game design is teaching players. In Lobo, I chose to break immersion a bit for clear, fast tutorials, no long hand-holding, just quick lessons that get you into action fast. Which do you prefer: immersion or quick guidance?
Fun fact about Five Nights at Freddy's : Witness!
136: 4.1.0 released, added a changelog that I will forget to use, enemy attack anims and you can now DODGE their attacks, some changes to mission 00, a new flat testing map, etc, now to focus on making it so the game doesn't gobble performance, new Hud too





Cloudy day... ☁️

My friend made this crazy high quality horror game….
yall should check it out and give it a follow
















