General in Unreal Engine



Landscape! plus goofy ass walk anim



We are officialy in the testing stage of develepment!
More Teasers coming soon!


There is top-down combat and close 1v1 encounters in BattleJuice Alchemist, here is a trailer snippet showing both. Players can almost always choose in which type of combat they face off against an enemy.





Anyone know why when I exit the engine and load it again the blueprint breaks it self? I reassign it and it still breaks everything I reload. Why?
I needed to decompile an animation into C++ to check how it was. I will keep this animation and similar content in BP.
Meanwhile, a meme inspired by the current situation.

It was awesome to be part of Fear Fest '22 and I even got to ramble about BattleJuice Alchemist in this developer interview: https://youtu.be/jXLlxgroTpk. Big thanks to Feardemic for hosting the festival and Łukasz for chatting with me!

Welcome To The Studio Category | GDWC 2022
