Work in Progress in Unreal Engine

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Hey guys! Just wanted to share one of the levels I designed for my upcoming game, The Amulet of Amunrun! You'll have to escape a crumbling corridor and try to get out! Still Work In Progress :)

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#horror #survival DevDiary: blunderbuss.

Europe of 16–17 centuries - a period of wars and revolutions with successes and failures in the development of hand-held firearms and the usage of the weapons from previous centuries, like the blunderbuss.

Devlog: World Design - Update 7! Brainoid and Honest Dan move from card game to world design - as they talk though the pros and cons of different approaches.

Do you prefer the game flow of Slay the Spire or Darkest Dungeon? https://youtu.be/GF8VoA4otww

Cattenburg Devlog: World Design - Update #7
This time Bora and Dan discuss the world map, and how it will feed into the game's design.Honest Dan is a professional game developer based in the UK. He str...
https://www.youtube.com/watch?v=GF8VoA4otww

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Happy Monday everyone!

In this devlog, we'll see the new enemy integrated into the game, the randomizer system to create different variants, and much more fun stuff!

Check it out here:

https://www.youtube.com/watch?v=z99h2_rJ3iU

Devlog 19 - Enemy Randomizer in UE4 and UI Refinements
Hi everyone!Welcome to a new Howling Tales devlog!In this episode, we will see the new enemy The Fallen integrated into the game, and the randomizer system t...
https://www.youtube.com/watch?v=z99h2_rJ3iU
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Some very early access Gameplay from demo map that was made for PGA this year

#pga #adventure #fps #gameplay

More details and new updates abuts game ever Saturday

Fort version 1 in UE4

Why's it ALWAYS gotta be so many doors, yet so few keys?!

#survival DevDiary: inventory and character parameters.

We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

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Hey look at this cute guy over there! 👆 | Ziggy's Cosmic Adventures