Work in Progress in Unreal Engine


This was the first enemy that I made for the demo his name is "Tiburon Zarpado"
I really Enjoy Making this guy, specially his 8 animations
#blender #b3d #unrealengine #characterdesign #stylized #cartoon #pirate #shark #3dgame #gamedev #charactergame



















Bullet life time has been added to our space game "The Orbiter".
This feature was added to avoid too many projectiles during game and in order to avoid memory overload.
Follow us: @HybridGames




Working on a new game, so much to do !!




Una ultima mejora en los graficos antes de enfocarme totalmente en la funcion de ataque.

Doing some Level Design, something that is much harder than I expect it. I read a lot of articles and still something so hard to master...
#unrealengine #ue5 #blender #3dassets #leveldesign #gamedev #platforms #b3d
































Some poses of "Don Cañon"
He use the spines of the fish that he eat as a Bullet for his cannon arm.
#blender #b3d #unrealengine #characterdesign #stylized #cartoon #pirate #shark #3dgame #gamedev #charactergame


We're using a simple movie trick in our game.






Hello guys. We implemented bullet physics to our game
"The Orbiter". Now projectiles are calculated in World Coordinate. Watch video!
Follow us: @HybridGames






Lost In The Storm Releasing SOON, We can't wait!
Follow The Game: https://gamejolt.com/games/Lost_in_The_Storm/562040


ADDING INVENTORY SYSTEM! Yes! New Devlog Hope you Guys enjoy!
L.S update: 003