Work in Progress in Unreal Engine

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Working on my little experimental grid.

A few bugs related to "placement" were fixed.

Time to expand it to the world and develop another feature.

no access

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Check out this small sample of one area in our demo level. See the design and layout of the terrain and get a feel for the overall environment

#demo #gamedev #level #gamelevel #levelart #environment #environmentdesign #gamedevelopment #screenhotsaturdays

Here comes a devlog that's a little different than my usual ones. It's about impostor syndrome, framerates and how all that ties into the Broken Windows Theory. Never heard of it? Continue reading ;) (article below)

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A final function test with some gameplay (videos 1-3 combined).

Tested functions are: Score/Combos/Multiplier, automatic movement, event start with msg´s and triggers, enemy spawn, sound/fx, ragdolls, pickups (health reg), explosions and physics.

Mandolin in my left hand, revolver in my right, whatcha gonna do about it.

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After a long time here is 1 out of 3 new videos about some gamplay. The framework is very close to be done now. So now the start on gameplay can finally start.

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поработал над звуками.

Worked on the sounds.

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Get a sneak peek at the mesmerizing animations of the demo's main character. Creating these animations was not only a blast, but also a valuable learning experience as we tackled the challenge of incorporating them into the Ue5