Work in Progress in Unreal Engine

Share your creations!

Brand new gameplay shot of our vital incantaion, the Healing Light spell, that will gradually restore your health over a brief period of time during gameplay in #ARPG Kristala✨


The arms race between porcupines and alchemists might have gone too far.


In love with our new idle animation!

The Jumpscare in my Backrooms game. Trying to get it just right

With all the hype around camera footage games I thought I'd share a quick screenshot of a game I'm working on.


Have you ever heard of anything being early in the world of game development? Well, this week's devlog for BattleJuice Alchemist is a day early! But I actually just switched tasks around to get in a solid day of coding tomorrow. So here comes the article!
Hi everyone! I shared some of my struggles with designing levels in my latest devlog.
Check it out:
What are your struggles?

Devlog 50 - Who said Level Design in UE5 was hard?
Hi everyone!Welcome to a new devlog!In this new episode, I share my struggle with Level Design and the resources I used to overcome the challenges.Chapters--...
https://www.youtube.com/watch?v=ziPCHuNMaZo
https://www.youtube.com/watch?v=GL0nxJ3NjGA
Alien Colony come back with a new game design and on UE5.1 !

Alien Colony Trailer (UE5.1)
Here is a presentation of the gameplay of Alien Colony. You can follow us on YouTube or Discord. Thanks for watching !
https://www.youtube.com/watch?v=GL0nxJ3NjGA


Even weaker enemies can pose a threat after they debuff you. They slow you down until you cure yourself one way or another.