Work in Progress in Unreal Engine

Share your creations!


This would be the mesh I made for that Symbol/Cog I was drawing from an earlier post. It has changed a bit but not to much. Hope you Enjoy.


Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.


Project L3C is our “Totally Simple” game about cleaning up boxes. This is our very early build
Thoughts?


Creating a plugin with JSON saving system and encryption for Unreal Engine.


Are the holidays over yet? In BattleJuice Alchemist they aren't, that's for sure. 🥶❄️⛄



Teaser For The Game
Announcement: The game will be divided into two parts, the first one will be alpha 2, the second one will be something else.
So shoud I rename the game or left the HN2 alpha 2 ?
16 votes Voting finished

The main menu (WIP) You can't see it here, but the main menu background is a video.


Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning: