Work in Progress in Unreal Engine


Behind the scenes of the waking up animation


More cell shading tests. Not entirely sure i know how to do multicolour shadows in UE5, but ill figure it out when i get there, unless anybody has any ideas! (please?! XD)

We are so close......


trying out cell shading while i figure out the best way to texture everything, do you prefer cell shaded or realistic textures?

texturing some stuff and building up some scenes, wdya think so far?


Some features (also Link changed)


Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.


Why are headshots so satisfying?
Itβs the perfect balance between risk and reward.
But be carefulβin Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! π―π«