Work in Progress in Unreal Engine

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Weird Cars

Drawkill Foxy | VFX | Work In Progress

Note: All of these Screenshots were taken in High Graphics, hope you ENJOY THEM!

party pooper

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Clothing clipping through the body is one of the most annoying issues when designing modular characters. In this video, I show the system I created to solve it by dynamically masking the body based on equipped itemsβ€”no more visual glitches!

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Here is a small teaser trailer for the outside of Fazbear's Pizza, this was originally created to show of the sign model I made, this will be part of the gameplay, but its still a WIP, hope y'all enjoy!

Vintage Freddy by @Battington & @TheMediocreMakers

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6-7 weeks of the challenge

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I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshesβ€”super useful for jumping between layout and visual testing in gameplay.Β 

rework :) (all of this is just for a shot, im not gonna release it. i can release the forest map for horror games but only if you want it)

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Drawkill Foxy AI | Five Nights at Freddy's : Witness | Work In Progress

Note: This footage was taken in Low Graphics

Voice Actor - @baddin_defense

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