Work in Progress in Unreal Engine

Share your creations!







Drawkill Foxy | VFX | Work In Progress
Note: All of these Screenshots were taken in High Graphics, hope you ENJOY THEM!


Clothing clipping through the body is one of the most annoying issues when designing modular characters. In this video, I show the system I created to solve it by dynamically masking the body based on equipped itemsβno more visual glitches!


Here is a small teaser trailer for the outside of Fazbear's Pizza, this was originally created to show of the sign model I made, this will be part of the gameplay, but its still a WIP, hope y'all enjoy!
Vintage Freddy by @Battington & @TheMediocreMakers


6-7 weeks of the challenge




I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshesβsuper useful for jumping between layout and visual testing in gameplay.Β

rework :) (all of this is just for a shot, im not gonna release it. i can release the forest map for horror games but only if you want it)


Drawkill Foxy AI | Five Nights at Freddy's : Witness | Work In Progress
Note: This footage was taken in Low Graphics
Voice Actor - @baddin_defense