Work in Progress in Unreal Engine

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final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool...
By me (edit mesh/texture), enplay(base mesh), renz (Rig)
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Loading...Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.
The first official trailer for our game "Beyond the Shutters" has just been released!
https://youtu.be/7F4Yva90-DM?si=u2pbQlldzuMjJSU9
https://youtu.be/7F4Yva90-DM?si=u2pbQlldzuMjJSU9
https://youtu.be/7F4Yva90-DM?si=u2pbQlldzuMjJSU9

Loading...Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.

Loading...Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

Loading...Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.

Loading...More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Good evening folks, today we made a huge progress on the upcoming v2.0 of the Temesis Hoax Technical Demo.
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